Saturday, January 15, 2005

Hmmm . . . the interface looks good to me, as in I haven't a clue what the fuck you are talking about.

Anyway, finished Paper Mario, which will rank pretty high on the list of great games. Since I didn't play the last one I can't make a comparison. Maybe Jeremy can tell you more about that. The final boss wasn't particularly difficult, however I had done a ton of sidequests to beef my character (Mario) up. I haven't collected all of the badges, I think there are four or five left. I haven't collected all of the shine sprites (I think there are 4 more). I have finished all of the troubles. And I haven't gotten all of the recipies. The problem is this, I have no idea where any of the missing shit is, and I have no idea where I can find it. And don't even get me started on the fucking recipies. It isn't as stupid as the camera-merge action I heard about in Drak Cloud, but it is pretty fucking random. There is some logic behind it. Most of the things are combinations of food products, but they are combined with really strange shit.

But the game is really good. It isn't for the people who want to shoot things, or even people who want adult dialog. It isn't for people who want to be able to press start to get through cinema scenes. It IS for people who like innovative games, and simple pleasures in life. The story is well woven together, and it uses the paper idea really well. So I do recommend playing it and enjoying all of the cute things the game brings.

On to Metroid: This is a classic Metroid game. I felt like the people at Retro did a great job with the first Metroid Prime. It really kept the search aspect of Metroid alive and well. This game is no exception. I am forced to travel back and forth over the areas in the planet until I find what I am looking for. Sometimes I've had to wander around enough so that I take enough time and they give me a hint as to where I need to go. It isn't as bad a bombing everything in sight, but it isn't just a straight forward game. So although they have hat aspect from the original and Prime, they have made it new and exciting. Although the storyline isn't that great (there's a planet that has been "split in two" with a light side and a dark side and you are trying to return it to balance) the game play is as crisp as the first one, no new features there. All of the beams come back form before, as well as alternate visors, but a few new additions have been added in order to keep the game interesting. But if you are playing Echoes (Prime 2) then you are playing it for the large worlds, fun combat system and interesting puzzles . . . oh, and because it is a metroid game and you lose your gamers card for not playing it.


But the really exciting thing to talk about is Resident Evil 4. Perhaps you recall my previous expereince with the demo of this game where Mark and I spent all night trying to accomplish the very beginning of the game. There is one word that describes this game well . . . FUCK!!!! That's what you are going to be yelling as you get raped from every corner of the map. If I were to add other words to the list I would include hard, scary and not normal. Let me set the scene . . . there are no more zombies. Yes, you heard me, no Zombies. We aren't in racoon city, there isn't an Umbrella, you're going to be killing humans, Europeans to be exact.

The character is at least familiar. We've seen the main character Leon before as part of the Jill/Leon tandem in RE2. Now that he is done killing zombies and rescuing Jill he has gotten a job protecting the Presidents daughter. He sucks at his job, because the daughter (Claire) gets kidnapped (oh no!). By whom we don't know, but we're told she's in . . . Europe. Nothing more specific than that. Just a town in . . . Europe. I wonder what county it is in?? By the time you get there it looks Eastern European (drab, bleak countryside), but everyone is speaking spanish. Regardless, the people at Capcom still haven't spent money to buy a good scriptwriter. Apparently they spend all of their money developing a scary motif and good game mechanics.

But I've kind of let the cat out of the bag. The first thing you do in this village is visit a house on the outskirts. It is a long walk to the town and if the girl is there it would make this much easier. So you get in there and start talking to a guy by the fire. You talk a bit, and he turns around and takes a swing at you with an axe. So you 'deal' with him by putting a lot of rounds in him. The you step outside and are greeted by a guy who stabs you with a pitchfork, a FUCKING pitchfork. This sucks, you back up a bit and try to get a good shot in, which is when you realize your fucked because the guys are dodging your attempts to aim (aiming isn't easy in this game, and dodging people doesn't make it easier).

This is the way things go. You have to kill a shit ton of people in a small part of the village. They range from people with no weapons to a guy with a chain saw. Fortunately you get a shotgun, lots of ammo, and grenades with which to kill people with. Kill them all and you get to the next stage, with more people that want to kill you. Man this sucks. Kill all of those people and there is . . . a break in the action. Whew, catch your breath, just in time for people to roll a boulder after you. Buttonmash your way away from the boulder and you're safe yet again . . . or so I tought. I was looking around after the boulder and all of a sudden one of the guys on top of the hill (the ones who pushed the boulder after me) throws a fucking axe in my back.

The point is: this game doesn't let up. The next area is filled with people who throw very deadly sticks of dynamite after me. And after all of that you get knocked out. I have yet to see where I will end up, but I feel that this game is going to end up being the best of the Resident Evil games I have played this far.

There is more to talk about aside from games. But for now I have to go. Out.

M

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